Something Disco Elysium does right (or tries to), and which all games should try to imitate, is that it's okay to fail. You are not punished for trying to do something you're bad at, and it going badly -- the player character is, sure, but the story continues, the story accepts that this is what has happened, the story often rewards you for that failure
I don't think Disco Elysium achieves the best possible means of implementing this, but it does it much better than any other game that comes to mind.