I've been working a /lot/ on Identity lately, because it feels good in my brain and is just fun. I've made a lot of really good progress! I've learned a bunch of new tricks, and been able to streamline quite a bit!
I also had someone play through some of it, and they had a pretty strong negative reaction, to the point of having some dissociation triggered. Which. I feel really, really bad about, because I didn't consider that might happen. They just didn't enjoy the way it played, and it made them feel actively upset. Which sucks.
But at the same time, they also had exactly the experience I wanted the game to produce-- they were confused, and frustrated, and felt like they were answering questions with no right answer. They said that it reminded them of unmedicated days (ADHD in this case), which, yeah, that's kind of the drive.
It got me to realize that that's kind of something I am for in my non TTRPG games? That feeling of spiraling closer to the truth while still being confused and off balance.
I'm having a lot of insecurity now that maybe it is /too/ frustrating. I need to get someone else to mess with it, and tell me what they think.
I do want to go change the questions that are asked in the "test" portion, and put those answers places they can be found. I don't want to use image alt text for it like I had before. So I need to think about what I want the questions to accomplish, and how/if they change things. I do know I want the reaction from the nurse to be minimal, because it really is meant to be questions that she's using to evaluate where someone's at (sort of, there's more to it than that), but I can do that better now that I'm more grounded in where the game's going.
Thinking about it, I'm going to leave those questions till the end, and use them to tie into the four memory loop paths. The answer to one will be in each loop. I'll think about how that effects the playthrough later, but that's good to keep in mind!
Still feeling a little insecure about the game, but hell. It /is/ making people feel the way I was hoping it would.