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Re: Promiseland
Posted: Wed Aug 23, 2023 2:42 am
by knightofcups
mek wrote: ↑Wed Aug 23, 2023 12:41 am
I need someone to pull me over a taffy hook and stretch out my spine
I feel slightly bad about how fun this sounds to me.
Re: Promiseland
Posted: Thu Aug 24, 2023 11:05 pm
by Fetian
So what happened was I'd been sitting in a way that fucked up my left trapezius and then I tried to deal with it in a way that fucked up the right trapezius, so my entire upper back (neck, shoulders) was fucked. I've been spending a lot of time laying flat on my back and monitoring my posture when I'm sitting upright, and my back is exhausted. I'm also doing stretches and massaging my shoulders/back every so often, and that's definitely helping, but it's a pain that comes and goes. Right now I feel mostly alright unless I try to turn my head, later I'll definitely be in pain again. It's also hard to make sure I sleep in a way that doesn't aggravate it, and I mostly just accept that until it's all healed I'm going to be dealing with waking up in pain
Re: Promiseland
Posted: Fri Aug 25, 2023 11:45 pm
by Fetian
Hidden text. You are not a member of the groups to which this text is available
Re: Promiseland
Posted: Sat Aug 26, 2023 10:52 am
by Fetian
Yet Another game idea, inspired by Linguist FPS, an immersive language-learning game that just says words at you in your target language, in a given context, and lets you figure out what they mean. The training level of it has instructions like 'Go through the blue door' and you figure out the words for blue and door, that something in there is an imperative verb that roughly means 'go through' or 'open', and what the whole thing means when put together. Unfortunately the majority of the game outside that training level is just, shoot at robots while a woman says stuff you don't really understand at you -- wouldn't it be much more effective as a puzzle game, where you progress by learning to understand the instructions you're given?
So - that, for teket. A 'put the object in the correct spot' style puzzle game, could bump vocabulary by having the player have to also select the correct object out of several options. 'Put the duck on the pink pad', etc. Build up puzzle complexity independent of language learning by putting the pad in a maze or hidden in a cupboard or &c
Could do this in RPGmaker or GameMaker but I think I'd want to try out Unity again for it
Re: Promiseland
Posted: Sat Aug 26, 2023 11:02 am
by Fetian
Ugh, every time I think about playing video games in a different language, as a concept, which is a thing I do a lot given my interests -- I also think about JewWario and all the shit that happened around him, which is not a pleasant thing to be reminded of
► Show Spoiler
why I think of him == he used to run a youtube channel exploring games that only came out in Japanese and going over how to play them as an English-speaker
the shit that happened == he killed himself in an extra-traumatic way and years later it came out that he was a sexual abuser and the people he'd been working for (Channel Awesome/Nostalgia Critic, to name names) had been covering it up
Extra shocking because his public persona was so very much the kind of guy you'd never suspect would be capable of that kind of thing, which just goes to show that anyone can be an asshole in private, believe victims, etc etc.
There's no need to be dwelling on this, though. It's just a really unfortunate association
Re: Promiseland
Posted: Sat Aug 26, 2023 11:07 am
by Fetian
mek wrote: ↑Sat Aug 26, 2023 10:52 am
Yet Another game idea, inspired by Linguist FPS, an immersive language-learning game that just says words at you in your target language, in a given context, and lets you figure out what they mean. The training level of it has instructions like 'Go through the blue door' and you figure out the words for blue and door, that something in there is an imperative verb that roughly means 'go through' or 'open', and what the whole thing means when put together. Unfortunately the majority of the game outside that training level is just, shoot at robots while a woman says stuff you don't really understand at you -- wouldn't it be much more effective as a puzzle game, where you progress by learning to understand the instructions you're given?
So - that, for teket. A 'put the object in the correct spot' style puzzle game, could bump vocabulary by having the player have to also select the correct object out of several options. 'Put the duck on the pink pad', etc. Build up puzzle complexity independent of language learning by putting the pad in a maze or hidden in a cupboard or &c
Could do this in RPGmaker or GameMaker but I think I'd want to try out Unity again for it
Above my paygrade but the ideal would be to let people mod different languages into it
Re: Promiseland
Posted: Mon Aug 28, 2023 9:54 pm
by Fetian
oils.png
Come on, man, "essential essential oils" is right there
Re: Promiseland
Posted: Wed Aug 30, 2023 7:35 am
by Fetian
The AK in AK-47 stands for "automatic knifle"
Re: Promiseland
Posted: Wed Aug 30, 2023 1:27 pm
by erikavonkaiser
mek wrote: ↑Wed Aug 30, 2023 7:35 amThe AK in AK-47 stands for "automatic knifle"
Can confirm
Re: Promiseland
Posted: Wed Aug 30, 2023 2:45 pm
by knightofcups
This clears up any and all confusion I had. About anything.