Sophie visit concluded! I'll go into more detail tomorrow probably (had a wonderful time!) but tonight I wanted to talk a bit about Elden Ring!
@mek, who is a delightful living human gremlin that may or may not be the fruiting body of a pea flower, was kind enough to send me a copy! It's 100% a game I never would've bought myself but was still very interested in playing. A few notes:
1) Sophie and I worked in tandem to make my Tarnished and we had literally just the day before talked at length about the type of characters we usually make -- I often make male-presenting himbos/dandies/Large Sadmen, and she often makes female-presenting herbos/femme fatales/We Support Women's Wrongs. When we worked together to make a character, we didn't realize until we were almost done that with our powers combined, we end up with a non-binary thembo 
tl;dr we made a non-binary silver-haired warrior named Gild!
1.5) ngl Elden Ring has probably one of the best character creation systems I've ever used! It had lots of options without being painfully overwhelming like Bethesda sliders tend to be, so you can kinda blaze through on some presets or get really granular with how you want things to look. It also gave you options for things like wrinkles that didn't automatically look cartoonishly bad. Sophie and I were both delighted that our thembo had noticeable back wrinkles that weren't meant to look visually gross!
2) game pretty
3) I do think I'm still going to struggle with progression in some ways. For instance, I hit my first boss that I had to get through, was defeated three times, and then went "eh" and switched to playing Stardew Valley. I deeply lack the thing that makes people enjoy the challenge of fighting a boss like that multiple times (it's the same reason I ultimately bounced off Hades and will not play Hades 2; I really wanted to love that game but it made me more grumpy than joyful so I set it aside) and I am not sure how to ... not lack that! It's the reason I've always avoided Soulslike games. I'm not very good at them, and I end up feeling punished for not being very good at them.
All that being said, I do have friends who can help me beat bosses (I think there's a co-op feature?) and I know Greggo would definitely help, since I used to have him help me with CODE VEIN. I also could grind and make my weapons stronger and stuff, which I'm not completely adverse to doing. So I've not given up, but it may be slowgoing because once I give it a few tries I start to lose interest. I'm not sure why I do that with this style of game (+roguelikes) in particular, because I've grinded out and beaten high end content in other games (Destiny, Doom, speedruns in Resident Evil). More mobility in those other games, maybe? I dunno!
4) mek how do I go fast is it dexterity will that make me fast boy I don't wanna swing slow I wanna be FAST
5) the lore/worldbuilding is so much not my jam but in a way I love???? like it's that very edgelord grimdark type of high fantasy that has teeth and bile and it's so far outside what I would ever write or normally engage with that I'm like yes tell me more about this spider that grafts people's arms to it
I think that's all I've got so far! I'm honestly eager to play more, even if it means I may have to ping Greggo with the "Gondor calls for aid" .gif so he can use the "and Rohan will answer" .gif in response