Promiseland

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Fetian
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Re: Promiseland

Unread post by Fetian »

Yeah, I've found it doesn't feel like a Super welcoming community. The documentation is well-written for the most part (for Sugarcube, anyway) but assumes a certain baseline familiarity that, not everyone is going to have. And if I were good enough at programming to just know how all of this works, I'd just be programming the game from scratch -- making an engine like twine is going to attract an audience that doesn't know what the fuck they're doing with computer, and it's bizarre and unkind to judge those people for not knowing the difference between 'div' and 'span' (I still don't! I won't even if you explain it to me, so don't try.)

This is what made StoryNexus so appealing, and why it's so frustrating for people to say to just use twine (or &c) when we complain about StoryNexus being taken away from us. StoryNexus required almost zero understanding of programming to use, and made it trivial to make game events. Sure, we got that in exchange for being much more limited in what we were able to do, but it struck that balance extremely well. Being told to just use twine is like being sad you don't have any linkin' logs and being handed a block of wood and a knife. Like yes, I can get there, but you have increased the difficulty and the time commitment here by a lot, even if it's now still technically easier than just pointing me at a forest and telling me to go cut down a tree. And yes, I can make a little statue of a dog instead, if I want, and I couldn't do that with linkin' logs, but I didn't want to make a little statue of a dog. I wanted to make a log cabin.

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Fetian
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Re: Promiseland

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I want to make references in Sims for background images for the Dating Sim, but that involves setting the computer back up in here and we're going to be using it in the living room later and I don't want to haul it back and forth twice.

I want at some point to get a steam deck so I can leave the computer at a work station and play games elsewhere without having to move it around all the time, but with all the debt I've accrued (zero resentment for that, I will never regret spending whatever I need to to keep the cat healthy) that's not happening in the near future. Which is a pity because I was on track to be able to get one this fall before things kept Happen at me.

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knightofcups
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Re: Promiseland

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mek wrote: Wed Aug 31, 2022 9:07 pm

not knowing the difference between 'div' and 'span'

I have been so curious about this, because I have /no idea/ why sometimes you use one and sometimes you use another, and I have considered trying to look it up, but am too intimidated/get too many things I just don't understand.

I can figure out a lot by inference, and can do a fair bit /without/ understanding just by copying and pasting, but this is just not within my knowledge set, and yeah, it's very frustrating because there's this knowledge level just assumed.

That's something that's pushed me out of this stuff a few times-- the various resources are written like I will know a ton of background info. I find myself ending up having to look up five different terms just to figure out one passage. Which, to a point, I can deal with. But only so far.

I /like/ learning new things, and am willing to dig quite a bit for this, but when I need to get like 6 layers deep to do one thing, I just end up deciding to do it a different way.

It's also why I will likely be very hesitant to show this game to anyone who knows anything about Twine, because I know I'm doing it all wrong.

(I also feel like it's ridiculously basic and uncreative and simplistic, so even showing it to /you/ sometimes feels stupid, b/c you're doing so much more complicated stuff.)

((I am currently at a deeply insecure point with that project because it's literally just this little text story that's weird and sometimes animated, not even a /game/ at all.))


.how quick bright things come to confusion.

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Fetian
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Re: Promiseland

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Yeah, I see people saying you 'shouldn't use div for everything' but they never say why, or when you shouldn't use it, or when you should. Apparently this is one of those cases, and the reason why is because it will turn your text into a block, and blocks can't be next to each other I guess. (Still do not attempt to explain this to me.)

Your game is much more complicated than mine, actually; mine is designed to stay simple. Weird text stories are great, and your game is a game, it's got variables and everything

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Fetian
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Re: Promiseland

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Like, okay, I have Looked It Up, and here's my vague general understanding that I will forget by tomorrow: you use div to group blocks of things together and you use span within those blocks. So if you want two paragraphs to do the same thing you use div and if you want a sentence inside a paragraph to do a thing you use span. But this does not at all match my experience of other people actually using these things so ¯\_ (ツ)_/¯

And this all continues to raise a question I have had, because I keep thinking that surely there's a good reason for it but I just keep wondering -- why the fuck does the <<type>> macro default to div instead of span????? You're going to be using it on lines of text????? If span is for lines of text then why does it default to div??????

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Fetian
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Re: Promiseland

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I have had, a vegetales song stuck in my head all day

I've never watched vegetales. This seems unfair.

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Fetian
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Re: Promiseland

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Thinking about when characters are shown to be high (or otherwise mind-altered) by having them be able to perceive the conventions of their medium (like seeing subtitles) and how it implies being high allows you to see a layer above your reality

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Re: Promiseland

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Popped Sims open, made a hospital room, took some screenshots. So now I can make some background images from the right POV, and if I need a different angle I can go back into Sims and get them

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Fetian
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Re: Promiseland

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I have really wanted to make cookies for like a week

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knightofcups
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Re: Promiseland

Unread post by knightofcups »

I’m excited to have your characters murder me when I try to romance them.


.how quick bright things come to confusion.

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