Listened to 1 and 2 today.
Thoughts on 1 basically what you said. Good story, kinda driven into the ground to be sure we Get It. Very enjoyable! Still think it's given too much credit for being The Best Shit.
But I have stuff to say about episode 2!
Episode 002: Do Not Open
As soon as this one started I remembered that it was the episode that locked me into the show for real, and made me know I was going to really enjoy it.
Because this episode sets up the fact that there are Rules, and that you can play by them. (I know this changes later, but it's really far later and by that point I've been taken on a journey that made that work too.) And even more than there being Rules, it told me the show was smart enough to think through things for real.
Summary:
Guy on vacation in Amsterdam meets a guy who gives him 10K to "hold a package for him till he comes to get it." Guy says yes, then freaks out b/c he thinks he just agreed to smuggle drugs. He did not. He goes home, gets a new appartment, forgets about it. Then a year later some guys deliver him a box. It's a coffin wrapped in a big chain, with "DO NOT OPEN" scratched on it and a padlock with a key in it. Box is creepy. It makes him feel bad. There are scratching sounds inside if someone sets something on it. The box moans when it rains. Guy agreed to keep it though, and is frankly more scared of what happened if he didn't keep it at this point, so he just sticks it in a corner of his living room and tries to ignore it.
Starts to sleepwalk, and finds himself with the key in hand trying to open the lock in his sleep. He's pretty sure that'd be a terrible idea, so he goes to greater and greater lengths to make sure he doesn't do that. (Also has a sleep study and talks to his doctor.) Eventually he puts the key in a bag of water and freezes it. He still tries to get to it in his sleep, but the cold wakes him up so nothing happens.
A year and a half later, the original guy and the delivery guys come to get the box. They are surprised main character is still there. They go into the room where it is. There is screaming. Delivery guys take the box and go.
I loved this episode because the writers were smart and let their people be smart. I think this was an excellent second episode specifically because it sets the parameters for the world and teaches us quite a bit of stuff we needed to know. I really, really like my horror to have Rules. And I like it when the Rules bind the Horrors just as much as the people. (I also like when horror is entirely thoughtless and senseless and rulessless, but that's a different thing)
Letting someone win this early let us know that it was possible to win, for at least some values of winning. It let us know that whatever The Horrors were going to be, they weren't omnitient. They could be outsmarted. And it gave us a character being NOT an idiot in response to the horrors. Like, he clearly felt horrified and terrified and etc, but also he went through it, and that's something I feel like not enough creators use.
As much as being a fun story, the episode gave me insight into the creators, and how they were going about the world of the show, and what they valued, and etc. It was a really good teaching episode, and also a fucked up story.
(and also I am so fucking much within the Domain of The Buried. Even though this didn't quite get into what really fucked me up yet, it gave me an immediate sense of deep dread and forboding.)