I feel slightly bad about how fun this sounds to me.
Promiseland
- knightofcups
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- Fetian
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Re: Promiseland
So what happened was I'd been sitting in a way that fucked up my left trapezius and then I tried to deal with it in a way that fucked up the right trapezius, so my entire upper back (neck, shoulders) was fucked. I've been spending a lot of time laying flat on my back and monitoring my posture when I'm sitting upright, and my back is exhausted. I'm also doing stretches and massaging my shoulders/back every so often, and that's definitely helping, but it's a pain that comes and goes. Right now I feel mostly alright unless I try to turn my head, later I'll definitely be in pain again. It's also hard to make sure I sleep in a way that doesn't aggravate it, and I mostly just accept that until it's all healed I'm going to be dealing with waking up in pain
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- Fetian
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Re: Promiseland
Yet Another game idea, inspired by Linguist FPS, an immersive language-learning game that just says words at you in your target language, in a given context, and lets you figure out what they mean. The training level of it has instructions like 'Go through the blue door' and you figure out the words for blue and door, that something in there is an imperative verb that roughly means 'go through' or 'open', and what the whole thing means when put together. Unfortunately the majority of the game outside that training level is just, shoot at robots while a woman says stuff you don't really understand at you -- wouldn't it be much more effective as a puzzle game, where you progress by learning to understand the instructions you're given?
So - that, for teket. A 'put the object in the correct spot' style puzzle game, could bump vocabulary by having the player have to also select the correct object out of several options. 'Put the duck on the pink pad', etc. Build up puzzle complexity independent of language learning by putting the pad in a maze or hidden in a cupboard or &c
Could do this in RPGmaker or GameMaker but I think I'd want to try out Unity again for it
- Fetian
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Re: Promiseland
Ugh, every time I think about playing video games in a different language, as a concept, which is a thing I do a lot given my interests -- I also think about JewWario and all the shit that happened around him, which is not a pleasant thing to be reminded of
There's no need to be dwelling on this, though. It's just a really unfortunate association
- Fetian
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Re: Promiseland
mek wrote: ↑Sat Aug 26, 2023 10:52 amYet Another game idea, inspired by Linguist FPS, an immersive language-learning game that just says words at you in your target language, in a given context, and lets you figure out what they mean. The training level of it has instructions like 'Go through the blue door' and you figure out the words for blue and door, that something in there is an imperative verb that roughly means 'go through' or 'open', and what the whole thing means when put together. Unfortunately the majority of the game outside that training level is just, shoot at robots while a woman says stuff you don't really understand at you -- wouldn't it be much more effective as a puzzle game, where you progress by learning to understand the instructions you're given?
So - that, for teket. A 'put the object in the correct spot' style puzzle game, could bump vocabulary by having the player have to also select the correct object out of several options. 'Put the duck on the pink pad', etc. Build up puzzle complexity independent of language learning by putting the pad in a maze or hidden in a cupboard or &c
Could do this in RPGmaker or GameMaker but I think I'd want to try out Unity again for it
Above my paygrade but the ideal would be to let people mod different languages into it
- Fetian
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Re: Promiseland
Come on, man, "essential essential oils" is right there
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- knightofcups
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Re: Promiseland
This clears up any and all confusion I had. About anything.
★
.how quick bright things come to confusion.
★