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Promiseland
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
Chapter 1: Welcome to Inform
-Information on how to use the IDE, the different functions of the different tabs/pages. Notable: The Index lists all objects that exist in the game, organized by type, including a map of the world; the Skein is a web of every action taken in testing -- note also that the Skein holds onto actions even if parts of the game have been deleted, note also that it does not include automatically-produced actions (eg through 'test me' commands)
Chapter 2: The Source Text
-A gist of the programming language; verbs, nouns, prepositions, how to put them together in a way the computer understands. Best practices to make finding and fixing bugs easier for you when they start popping up (include headers, so the IDE will point to them when it reports a bug). How to install extensions, some settings options and "use options", how to create an options.txt file that will load certain settings and commands automatically in every game file (somewhat confusingly, instructions are located in 2.13 Administering Classroom Use)
Chapter 3: Things
-Nouns and their properties, creating custom properties; properties inherent to certain types of noun and the limits to which you can mess with those properties
Chapter 4: Kinds
-Creating and referring to categories of noun; setting default values; (frankly largely a continuation of Chapter 3)
Chapter 5: Text
-Substituting and formatting text
Chapter 6: Descriptions
-Adjectives, how they interact with nouns and each other, how to use them to point to specific groups of nouns
Chapter 7: Basic Actions
-Verbs, specifically of the kinds made by the player; how to change how the game reacts to them, how to get a little complicated with them
Chapter 8: Change
-Variables and setting them; moving objects and the player to different locations and into and out of play; reporting on variable status; changing ui elements (limited though they are in vanilla Inform); a couple sections on randomness
Chapter 9: Time
-Time: setting, passage of; turns in play; past and future conditions, including reporting qualities based on whether or not a
condition has ever been true, was true at the start of turn, has been true multiple times, etc.
Chapter 10: Scenes
-Introduces and explains "scenes" -- functionally little boxes to contain parts of the game distinct and separate from other parts of the game. As explained, scenes are to time as regions are to rooms
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
ARIN: I've been looking for this song and I haven't been able to find it -- and I know everyone's going to say 'I found this in three seconds of searching' but it's NOT the song it's a REMIX of the song and I don't WANT the remix I want the ORIGINAL SONG which I HAVEN'T BEEN ABLE TO FIND
EVERYONE IN THE COMMENTS: I found this in three seconds of searching lol (it's the remix)
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
This is just the knowing-me-experience in a nutshell
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- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
I actually don't know that I would call it a spoiler because if you know enough to be spoiled by it you honestly probably just expect it to be the case
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
The point is I'm always making references that no one will get in ways that just make them even harder to understand
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
Took out the trash. Emptied the litterboxes. Read Inform documentation. Poked at a project. Read comics, watched youtubes, watched a Dragula and played video games with ash. A bit ago I dug the DAC out and threw some high-quality music on, so I've been listening to that while I continue to read comics. Pretty braindead now so I think it'll be an early night if I can't wake myself back up a bit.
- Fetian
- Posts: 3966
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
Oh and I set leechblock back up. Right now it's set to just always block sites and then I override it manually, because it doesn't have settings that work for the workflow I want (rotate between 5 minutes physical chores, 10 minutes study/writing/art/whatever, 20 minutes rest, with leeway if I get on a roll somewhere).