Also like - that whole 'you're going to leap out in front of my car like a deranged squirrel if I don't stop' argument always comes across as really disingenuous, honestly. Like, sure, pedestrians cross suddenly and dangerously sometimes and they shouldn't do that, but that's not something that happens in the situations being talked about. Y'all are just upset pedestrians are talking shit about cars
Promiseland
- Fetian
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- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3965
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3965
- Joined: Sun Jun 26, 2022 7:33 pm
- .oO: Look at me, still talking when there's science to do
Re: Promiseland
Steam has a bundle of "games for cat lovers" on deep sale - mostly little casual puzzle games with cat themes, and if that's not up my alley, I don't know what is - so I got that and played a little of a few of them
One of them is Purring Quest, which I've had on my list for ages now. I 100%ed it in about four hours - it's very cute, I love the animations, it has a nice variety of goals. It also has kind of clunky controls and opaque mechanics, and is a little unnecessarily tragic in the beginning. I don't remember how much it is not-on-sale but it's definitely worth a few bucks if you like platformers. And cats.
- Fetian
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Re: Promiseland
I'm avoiding life right now, and especially avoiding being alone with my own thoughts, but I do have to sleep sometimes, so.
- erikavonkaiser
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Re: Promiseland
mek wrote: ↑Thu May 25, 2023 2:05 pmSteam has a bundle of "games for cat lovers" on deep sale - mostly little casual puzzle games with cat themes, and if that's not up my alley, I don't know what is - so I got that and played a little of a few of them
One of them is Purring Quest, which I've had on my list for ages now. I 100%ed it in about four hours - it's very cute, I love the animations, it has a nice variety of goals. It also has kind of clunky controls and opaque mechanics, and is a little unnecessarily tragic in the beginning. I don't remember how much it is not-on-sale but it's definitely worth a few bucks if you like platformers. And cats.
[Leon liked that]
- Fetian
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Re: Promiseland
I learned something neat!
So English has "this", for things that are nearby, and "that", for things that are further away
Japanese has "kore", for things that are near the speaker, "sore", for things that are near the listener, and "are" for things that are further away
That distinction had never occurred to me before and I think it's nifty
I did give teket a line-of-sight distinction -- they have 'things nearby that the speaker can see', 'things far away that the speaker can see', 'things nearby that the speaker can't see', and things far away that the speaker can't see', which was a system I also thought was neat when I found out about it.
- Fetian
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- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3965
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- .oO: Look at me, still talking when there's science to do
Re: Promiseland
Oz is very consistently asking to come into the guest room/office with me, whereupon she sits in the window for a while and then lays down on the bed behind me and hangs out until I leave
- Fetian
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- .oO: Look at me, still talking when there's science to do
- Fetian
- Posts: 3965
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- .oO: Look at me, still talking when there's science to do
Re: Promiseland
Okay, I have done some work on the formality/familiarity registers for teket lau and I'm going to call that all done for now. I do still want -- like, the actual content of speech to be affected, but I remain unsure how and I'm going to see if I can't just develop some rules for that naturally
Anyway, here's the rough guidelines
("unfamiliarity" instead of "familiarity" so that 0 on both scales will be "casual")
Honorifics:
Formality 0: Most likely dropped
Formality 1: Likely dropped, depending on familiarity
Formality 2: Likely kept, depending on familiarity
Formality 3: Most likely kept
Referents:
Unfamiliarity 0: Secret name, taken name, given name
Unfamiliarity 1: Taken name, given name, common name
Unfamiliarity 2: Common name, pronouns, title
Unfamiliarity 3: Pronouns, title, impersonal honorific
Conjugation:
Verbs are conjugated except by children and in situations where an inferior is speaking to a superior at formality 2+